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Gabe / on Fri, Jan 10 2020 at 3:29 pm

South 2020 Pin Quest

PAX South 2020 Partner Pins

PARTNER PINS

PAX South 2020 Partner Pins

Artful Escape and Last Stop Pins [Annapurna Interactive]
Available at the Annapurna Interactive booth #18025 with the game demo for each pin and is available for purchase.

Push the Button Pin [Jackbox Games]
Win a game at the Jackbox Stage to get a pin, or you can get one the easy way by purchasing one.

A Button Pin [Checkpoint]
Available for purchase at the CheckPoint table in the Diversity Lounge or discounted alongside purchase with Coping Companion. All funds raised help continue our efforts to connect mental health resources with video games and technology.

Sheriff Chip Pin [Cookie Brigade]
Available for purchase from our CC Brigade volunteers that can be found at the main queue each morning or follow @cookie_brigade on twitter for announcements of places and times you can find them.

VA-11 Hall-A: Stella Pin [Ysbryd Games]
Available for purchase at the Ysbryd booth #16035.

Sparkle Sharkle Pin [Finji]
Available for purchase at the Finji booth #22025.

Windjammers 2 - Hiromi Mita Pin [Dotemu]
Available at the DotEmu booth #19019.

Dice Emu Pin [Level Up Dice]
Available for purchase at the Level Up Dice booth #TT36.

Machine Gun Elite: Zombie Army 4 Pin [Rebellion]
Available at the Rebellion booth #12043.

Red Baby Dragon Pin [Pastimes & Gamermats]
Available at the Magic: the Gathering play area Prize Wall and for purchase at the GamerMats booth #TT14.

SHOW PINS

PAX South 2020 Show Pins

PAX South 2020 Pin Set
Available at the Official PAX Merch Booths located in the Expo Hall and the Main Entrance.

Limited Edition PAX South 2020 Pin
ONLY available at the PAX Merch Lite Booth located by the Main Entrance.

Mascot Kemper Pin
Available at both Official PAX Merch Booths located in the Expo Hall and the lobby with any purchase of $65 or more.

Merch 7.0 Pin
Available at both Official PAX Merch Booths located in the Expo Hall and the Lobby with any purchase of $100 or more.

PIN QUEST

Get your Pin Quest here.

Tycho / on Fri, Nov 22 2019 at 2:50 pm

PAX Unp19 Quest of Pinz

PAX Unplugged 2019 Partner Pins

PARTNER PINS

PAX Unplugged 2019 Partner Pins

Root Core Pin Set [Leder Games]
Available for purchase at the Leder Games booth #2607.

Liliana Pin & Optimus Prime Pins [Pastimes & Gamermats]
Available at the Magic: The Gathering booth #TT10 and for purchase at the GamerMats booth #2447.

KeyForge Saurian Pin [Fantasy Flight Games]
Available with demo at the Fantasy Flight Games booth #2631. Limit 1 pin per person while supplies last.

Mark of Nyarlathotep Pin [Chaosium]
Available for purchase at the Chaosium booth #3831.

Wish You Ermine Pin [Amy T. Falcone]
Available for purchase at the Amy T. Falcone table in Bandland.

Meepifer Pin [LoadingReadyRun]
Available for purchase at the LoadingReadyRun table in Bandland.

Trolley Tom Pin [Skybound Games]
Available for purchase or as a gift with a purchase of $25 at the Skybound booth #3301.

Ishtar, The Mighty Goddess Pin [Iello]
Available for purchase at the IELLO booth #2639.

1001 Odysseys: Plumplim Mechanic Pin [Asmadi Games]
Available for purchase at the Asmadi Games booth #3013.

Coping Companion Pin [CheckPoint]
Available for purchase at the CheckPoint table in the Diversity Lounge or discounted alongside purchase with Coping Companion. All funds raised help continue our efforts to connect mental health resources with video games and technology.

TRI - Hermes the Cat Pin [The Role Initiative]
Available for purchase in the RPG Area Hall G.

Dice Kookaburra Pin [Level Up Dice]
Available for purchase at the Level Up Dice booth #2839.

Chaos Chip Pin [Cookie Brigade]
Available for purchase from our CC Brigade volunteers that can be found at the main queue each morning or follow @cookie_brigade on twitter for announcements of places and times you can find them.

Seventh Cross: Seijun Pin [Level 99 Games]
Available purchase at the Level 99 Games booth #3839.

Abstract Pin [Toronto Gaymers]
Proceeds from sales are donated to an LGBTQ+ charity. Additional donations for Rainbow Railroad are happily accepted (cash or card) at our booth in the Diversity Lounge.

Noctiluca Pin [Z-Man Games]
Available with a demo at the Z-Man Games booth #2523. Limit 1 pin per person while supplies last.

Frozen Fist Pin [Cephalofair Games]
Available for purchase at the Cephalofair Games booth #3131.

SHOW PINS

PAX Unplugged 2019 Show Pins

PAX Unplugged 2019 Pin Set
Available at the Official PAX Merch Booths located in the Expo Hall and the Queue Room.

Limited Edition PAX Unplugged 2019 Pin Set
ONLY available at the PAX Merch Lite Booth located in the Queue Room.

Flesh Reaper Kemper Pin
Available at both Official PAX Merch Booths located in the Expo Hall and the Queue Room with any purchase of $65 or more.

Merch 7.0 Pin
Available at both Official PAX Merch Booths located in the Expo Hall and the Queue Room with any purchase of $100 or more.

PAX Explorers League Pins

PAX Explorers League Set 2
Available at the Official PAX Merch Booths located in the Expo Hall and the Queue Room.

PAX Explorers League Badge Pin
Available at the Official PAX Merch Booths located in the Expo Hall and the Queue Room.

PIN QUEST

Get your Pin Quest here.

 

Tycho / on Wed, Nov 6 2019 at 12:01 am

There were/are many possible configurations for this strip, but ultimately we decided that the version which was most pure should reign.

One of the immediate repercussions of breaking CoD own and rebuilding it is that there's less game. When I have a choice, I like Domination and Kill Confirmed as modes. I vastly prefer Kill Confirmed over TDM, and have from the moment of its inception. Part of it is that I have greater success in Kill Confirmed. That might be all of it, actually. Let me start over.

I had a conversation with a designer from Magic: The Gathering about how "mana screw" keeps the best player from winning every time, and how this was okay. He said the game was more interesting competitively as a result of this "design flaw." I can't speak to any of that, I guess. Conceptually, I guess I've thought of contests between parties as a kind of sieve with winner shaped holes we used to determine the best player. The philosophy enunciated by an actual designer of the game, on the other hand, makes it sound more like competition has a quantum component; not a sieve, but a particle accelerator…? Ultimately, Kill Confirmed suggests that, no - kills aren't points. Kills might be points, and they are more likely to be points if you travel around with your friends and help each other. And that's my whole thing.

So when the game came out and didn't have Kill Confirmed, I shrieked and tore at my garments. But then it just showed up in the menu over the weekend for some reason, in the earliest Christmas on record. There's another mode that got dropped in with night-vision goggles and minimal HUD that is essentially my nightmares made flesh, which isn't necessarily a bad thing. I played Gears for a very long time precisely because it was terrifying. One of the main things that happens in a round of Gears is that a few people whose nervous systems are jacked on I think meth spring toward you off the strange angles of the geometry like the Hounds of Fucking Tindalos and make your inside parts your outside parts. I appreciated the artisinal, animal fear manufactured by the scenario. I was bewildered in this Night Vision mode all the way up until I became a hissing opossum of insensate violence. Maybe this isn't a good review. It's not Kill Confirmed, so it loses points immediately. But it didn't cost me anything to try and I'm glad I did.

Our premium Ryan is down south in conference with the Bright Lords, there to secure our interests in the Wracklands. As such, I'll be playing Luigi's Mansion from 2-4pm PST because that's literally all I want to do anyway. See you there.

(CW)TB out.

Tycho / on Mon, Nov 4 2019 at 12:01 am

There are/were many possible configurations for this strip, but ultimately we decided that the version which was most pure should reign.

One of the immediate repercussions of breaking CoD own and rebuilding it is that there's less game. When I have a choice, I like Domination and Kill Confirmed as modes. I vastly prefer Kill Confirmed over TDM, and have from the moment of its inception. Part of it is that I have greater success in Kill Confirmed. That might be all of it, actually. Let me start over.

I had a conversation with a designer from Magic: The Gathering about how "mana screw" keeps the best player from winning every time, and how this was okay. He said the game was more interesting competitively as a result of this "design flaw." I can't speak to any of that, I guess. Conceptually, I guess I've thought of contests between parties as a kind of sieve with winner shaped holes we used to determine the best player. The philosophy enunciated by an actual designer of the game, on the other hand, makes it sound more like competition has a quantum component; not a sieve, but a particle accelerator…? Ultimately, Kill Confirmed suggests that, no - kills aren't points. Kills might be points, and they are more likely to be points if you travel around with your friends and help each other. And that's my whole thing.

So when the game came out and didn't have Kill Confirmed, I shrieked and tore at my garments. But then it just showed up in the menu over the weekend for some reason, in the earliest Christmas on record. There's another mode that got dropped in with night-vision goggles and minimal HUD that is essentially my nightmares made flesh, which isn't necessarily a bad thing. I played Gears for a very long time precisely because it was terrifying. One of the main things that happens in a round of Gears is that a few people whose nervous systems are jacked on I think meth spring toward you off the strange angles of the geometry like the Hounds of Fucking Tindalos and make your inside parts your outside parts. I appreciated the artisinal, animal fear manufactured by the scenario. I was bewildered in this Night Vision mode all the way up until I became a hissing opossum of insensate violence. Maybe this isn't a good review. It's not Kill Confirmed, so it loses points immediately. But it didn't cost me anything to try and I'm glad I did.

Our premium Ryan is down south in conference with the Bright Lords, there to secure our interests in the Wracklands. As such, I'll be playing Luigi's Mansion from 2-4pm PST because that's literally all I want to do anyway. See you there.

(CW)TB out.

Tycho / on Mon, Nov 4 2019 at 12:01 am

There were many possible configurations for this strip, but ultimately we decided that the version which was most pure should reign. 

One of the immediate repercussions of breaking CoD own and rebuilding it is that there's less game.  When I have a choice, I like Domination and Kill Confirmed as modes. I vastly prefer Kill Confirmed over TDM, and have from the moment of its inception.  Part of it is that I have greater success in Kill Confirmed. That might be all of it, actually. Let me start over.  

I had a conversation with a designer from Magic: The Gathering about how "mana screw" keeps the best player from winning every time, and how this was okay.  He said the game was more interesting competitively as a result of this "design flaw." I can't speak to any of that, I guess. Conceptually, I guess I've thought of contests between parties as a kind of sieve with winner shaped holes we used to determine the best player.  The philosophy enunciated by an actual designer of the game, on the other hand, makes it sound more like competition has a quantum component; not a sieve, but a particle accelerator…? Ultimately, Kill Confirmed suggests that, no - kills aren't points. Kills might be points, and they are more likely to be points if you travel around with your friends and help each other.  And that's my whole thing.      

So when the game came out and didn't have Kill Confirmed, I shrieked and tore at my garments.  But then it just showed up in the menu over the weekend for some reason, in the earliest Christmas on record.  There's another mode that got dropped in with night-vision goggles and minimal HUD that is essentially my nightmares made flesh, which isn't necessarily a bad thing.  I played Gears for a very long time precisely because it was terrifying. One of the main things that happens in a round of Gears is that a few people whose nervous systems are jacked on I think meth spring toward you off the strange angles of the geometry like the Hounds of Fucking Tindalos and make your inside parts your outside parts.  I appreciated the artisinal, animal fear manufactured by the scenario. I was bewildered in this Night Vision mode all the way up until I became a hissing opossum of insensate violence. Maybe this isn't a good review. It's not Kill Confirmed, so it loses points immediately. But it didn't cost me anything to try and I'm glad I did.     

Our premium Ryan is down south in conference with the Bright Lords, there to secure our interests in the Wracklands.  As such, I'll be playing Luigi's Mansion from 2-4pm PST because that's literally all I want to do anyway. See you there

(CW)TB out.




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